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149
Voted
KDD
2005
ACM
192views Data Mining» more  KDD 2005»
16 years 4 months ago
Modeling and predicting personal information dissemination behavior
In this paper, we propose a new way to automatically model and predict human behavior of receiving and disseminating information by analyzing the contact and content of personal c...
Xiaodan Song, Ching-Yung Lin, Belle L. Tseng, Ming...
147
Voted
VLSID
2003
IEEE
147views VLSI» more  VLSID 2003»
16 years 4 months ago
SoC Synthesis with Automatic Hardware Software Interface Generation
Design of efficient System-on-Chips (SoCs) require thorough application analysis to identify various compute intensive parts. These compute intensive parts can be mapped to hardwa...
Amarjeet Singh 0002, Amit Chhabra, Anup Gangwar, B...
146
Voted
HPCA
2003
IEEE
16 years 4 months ago
Slipstream Execution Mode for CMP-Based Multiprocessors
Scalability of applications on distributed sharedmemory (DSM) multiprocessors is limited by communication overheads. At some point, using more processors to increase parallelism y...
Khaled Z. Ibrahim, Gregory T. Byrd, Eric Rotenberg
127
Voted
CHI
2004
ACM
16 years 4 months ago
The usability of massively multiplayer online roleplaying games: designing for new users
This study examines the usability challenges faced by new players of massively multiplayer online role-playing games (MMORPGs), one of the fastest-growing segments of the video ga...
Steve Cornett
130
Voted
CHI
2004
ACM
16 years 4 months ago
Categorical imperative NOT: facial affect is perceived continuously
Facial affect (or emotion) recognition is a central issue for many VMC and naturalistic computing applications. Most computational models assume "categorical perception"...
Diane J. Schiano, Sheryl M. Ehrlich, Kyle Sheridan
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