Abstract—We consider an interference-limited wireless network, where multiple source-destination pairs compete for the same pool of relay nodes. In an attempt to maximize the sum...
In recent years, several systems have been proposed that learn the rules of a simple card or board game solely from visual demonstration. These systems were constructed for speciï...
This work provides detailed measurements of the motion and scene complexity for a wide variety of video games. Novel algorithms to measure motion and scene complexity are presente...
Middleware enables distributed components to interact with each others in diverse and complex manners. Such interactions should be modeled at architecture level for controlling th...
Many formalisms use interleaving to model concurrency. To describe some system behaviours appropriately, we need to limit interleaving. For example, in componentbased systems, we ...
Shahram Esmaeilsabzali, Farhad Mavaddat, Nancy A. ...