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NETGAMES
2005
ACM
15 years 10 months ago
Dissecting server-discovery traffic patterns generated by multiplayer first person shooter games
We study the ‘background traffic’ resulting from tens of thousands of networked first person shooter (FPS) clients searching for servers on which to play. Networked, multiplay...
Sebastian Zander, David Kennedy, Grenville J. Armi...
SIGCOMM
2005
ACM
15 years 10 months ago
One more bit is enough
Achieving efficient and fair bandwidth allocation while minimizing packet loss in high bandwidth-delay product networks has long been a daunting challenge. Existing endto-end cong...
Yong Xia, Lakshminarayanan Subramanian, Ion Stoica...
138
Voted
EWSA
2005
Springer
15 years 10 months ago
Architecture Description for Mobile Distributed Systems
Abstract. In this paper we motivate an Architecture Description Language (ADL) for mobile distributed systems based on the π-calculus. Different from other approaches, the non-fu...
Volker Gruhn, Clemens Schäfer
127
Voted
ICALP
2005
Springer
15 years 10 months ago
On the Wake-Up Problem in Radio Networks
Abstract. Radio networks model wireless communication when processing units communicate using one wave frequency. This is captured by the property that multiple messages arriving s...
Bogdan S. Chlebus, Leszek Gasieniec, Dariusz R. Ko...
MMMACNS
2005
Springer
15 years 10 months ago
A Passive External Web Surveillance Technique for Private Networks
The variety and richness of what users browse on the Internet has made the communications of web-browsing hosts an attractive target for surveillance. We show that passive external...
Constantine Daicos, Scott Knight