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CHI
2004
ACM
15 years 7 months ago
The untapped world of video games
Due to fierce industry competition and demand for novelty, games are a fertile research setting for studying interface design, input devices, graphics, social communication and de...
Kevin Keeker, Randy J. Pagulayan, Jonathan Sykes, ...
CSCW
2004
ACM
15 years 7 months ago
Learning from project history: a case study for software development
The lack of lightweight communication channels and other technical and sociological difficulties make it hard for new members of a non-collocated software development team to lea...
Davor Cubranic, Gail C. Murphy, Janice Singer, Kel...
DMSN
2004
ACM
15 years 7 months ago
Region streams: functional macroprogramming for sensor networks
Sensor networks present a number of novel programming challenges for application developers. Their inherent limitations of computational power, communication bandwidth, and energy...
Ryan Newton, Matt Welsh
IMC
2004
ACM
15 years 7 months ago
An analysis of live streaming workloads on the internet
In this paper, we study the live streaming workload from a large content delivery network. Our data, collected over a 3 month period, contains over 70 million requests for 5,000 d...
Kunwadee Sripanidkulchai, Bruce M. Maggs, Hui Zhan...
IMC
2004
ACM
15 years 7 months ago
Robust synchronization of software clocks across the internet
Accurate, reliable timestamping which is also convenient and inexpensive is needed in many important areas including real-time network applications and network measurement. Recent...
Darryl Veitch, Satish Babu Korada, Attila Pá...
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