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IUI
2005
ACM
15 years 10 months ago
Animating an interactive conversational character for an educational game system
Within the framework of the project NICE (Natural Interactive Communication for Edutainment) [2], we have been developing an educational and entertaining computer game that allows...
Andrea Corradini, Manish Mehta, Niels Ole Bernsen,...
MM
2005
ACM
142views Multimedia» more  MM 2005»
15 years 10 months ago
Organum: individual presence through collaborative play
Organum Playtest is an interactive installation in which three players collaboratively navigate through a model of the human voice box, using their voices as a joystick. By asking...
Greg Niemeyer, Dan Perkel, Ryan Shaw, Jane McGonig...
137
Voted
NETGAMES
2005
ACM
15 years 10 months ago
Game server selection for multiple players
The increase in power and connectivity of computers has enabled a growth in network games, with many games having numerous servers to which a player can connect. The game server s...
Steven Gargolinski, Christopher St. Pierre, Mark C...
SIGIR
2005
ACM
15 years 10 months ago
Using term informativeness for named entity detection
Informal communication (e-mail, bulletin boards) poses a difficult learning environment because traditional grammatical and lexical information are noisy. Other information is nec...
Jason D. M. Rennie, Tommi Jaakkola
153
Voted
WOSP
2005
ACM
15 years 10 months ago
Performance by unified model analysis (PUMA)
Evaluation of non-functional properties of a design (such as performance, dependability, security, etc.) can be enabled by design annotations specific to the property to be evalua...
C. Murray Woodside, Dorina C. Petriu, Dorin Bogdan...