Sciweavers

5480 search results - page 1049 / 1096
» Communicating with Synchronized Environments
Sort
View
CHI
2004
ACM
15 years 10 months ago
The usability of massively multiplayer online roleplaying games: designing for new users
This study examines the usability challenges faced by new players of massively multiplayer online role-playing games (MMORPGs), one of the fastest-growing segments of the video ga...
Steve Cornett
CHI
2004
ACM
15 years 10 months ago
Examining the robustness of sensor-based statistical models of human interruptibility
Current systems often create socially awkward interruptions or unduly demand attention because they have no way of knowing if a person is busy and should not be interrupted. Previ...
James Fogarty, Scott E. Hudson, Jennifer Lai
VLDB
2007
ACM
131views Database» more  VLDB 2007»
15 years 10 months ago
Dissemination of compressed historical information in sensor networks
Sensor nodes are small devices that "measure" their environment and communicate feeds of low-level data values to a base station for further processing and archiving. Dis...
Antonios Deligiannakis, Yannis Kotidis, Nick Rouss...
SIGMOD
2009
ACM
190views Database» more  SIGMOD 2009»
15 years 10 months ago
Augmented social cognition: using social web technology to enhance the ability of groups to remember, think, and reason
We are experiencing a new Social Web, where people share, communicate, commiserate, and conflict with each other. As evidenced by systems like Wikipedia, twitter, and delicious.co...
Ed H. Chi
SIGMOD
2009
ACM
153views Database» more  SIGMOD 2009»
15 years 10 months ago
ELMR: lightweight mobile health records
Cell phones are increasingly being used as common clients for a wide suite of distributed, database-centric healthcare applications in developing regions. This is particularly tru...
Arvind Kumar, Amey Purandare, Jay Chen, Arthur Mea...
« Prev « First page 1049 / 1096 Last » Next »