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NETGAMES
2006
ACM
15 years 10 months ago
Cheat detection for MMORPG on P2P environments
In recent years, MMORPG has become popular. In order to improve scalability of game system, several P2P-based architectures have been proposed. However, in P2P-based gaming archit...
Takato Izaiku, Shinya Yamamoto, Yoshihiro Murata, ...
WWW
2005
ACM
16 years 5 months ago
WebPod: persistent Web browsing sessions with pocketable storage devices
We present WebPod, a portable system that enables mobile users to use the same persistent, personalized web browsing session on any Internet-enabled device. No matter what compute...
Shaya Potter, Jason Nieh
VTC
2007
IEEE
132views Communications» more  VTC 2007»
15 years 10 months ago
Collaborative Information Revelation and Collusion in "Word-of-Mouth" Access Selection Schemes
— “Word-of-Mouth”, a novel scheme for sharing the service quality experienced with different local networks, is presented and evaluated as a distributed solution for performi...
Pietro Lungaro
GROUP
2005
ACM
15 years 10 months ago
Proactive support for the organization of shared workspaces using activity patterns and content analysis
Shared workspace systems provide virtual places for selforganized and semi-structured cooperation between local and distributed team members. These cooperation systems have been a...
Wolfgang Prinz, Baber Zaman
WWW
2004
ACM
15 years 10 months ago
Flexible on-device service object replication with replets
An increasingly large amount of such applications employ service objects such as Servlets to generate dynamic and personalized content. Existing caching infrastructures are not we...
Dong Zhou, Nayeem Islam, Ali Ismael
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