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NETGAMES
2005
ACM
15 years 3 months ago
Dissecting server-discovery traffic patterns generated by multiplayer first person shooter games
We study the ‘background traffic’ resulting from tens of thousands of networked first person shooter (FPS) clients searching for servers on which to play. Networked, multiplay...
Sebastian Zander, David Kennedy, Grenville J. Armi...
GIS
2005
ACM
15 years 10 months ago
Monitoring dynamic spatial fields using responsive geosensor networks
Information about dynamic spatial fields, such as temperature, windspeed, or the concentration of gas pollutant in the air, is important for many environmental applications. At th...
Matt Duckham, Silvia Nittel, Michael F. Worboys
ICDCS
2010
IEEE
14 years 7 months ago
Safe and Stabilizing Distributed Cellular Flows
Advances in wireless vehicular networks present us with opportunities for developing new distributed traffic control algorithms that avoid phenomena such as abrupt phase-transition...
Taylor Johnson, Sayan Mitra, Karthik Manamcheri
PDCAT
2007
Springer
15 years 3 months ago
Incorporating Security Requirements into Communication Protocols in Multi-agent Software Systems
A communication protocol is a fundamental component of a multi-agent system. The security requirements for a communication protocol should be articulated during the early stages o...
Yuxiu Luo, Giannakis Antoniou, Leon Sterling
AGILEDC
2008
IEEE
14 years 11 months ago
How Did We Adapt Agile Processes to Our Distributed Development?
Today, many software projects are being developed by collaborating programmers working across multiple locations. Whatever the reason may be, outsourcing, organizational structure...
Cynick Young, Hiroki Terashima