Aperiodic dynamics are known to be essential in the formation of perceptual mechanisms and representations in biological organisms. Advances in neuroscience and computational neur...
Agents in virtual environments require a combination of perception and action to behave in an autonomous way. We extend a software architecture for the management of actions blend...
This paper is concerned with a fixed-size population of autonomous agents facing unknown, possibly changing, environments. The motivation is to design an embodied evolutionary algo...
This paper addresses the logical foundations of goal-regression planning in autonomous rational agents. It focuses mainly on three problems. The first is that goals and subgoals w...
The General Game Playing (GGP) problem is concerned with developing systems capable of playing many different games, even games the system has never encountered before. Successful...