Abstract- Interactive combat games are useful as testbeds for learning systems employing evolutionary computation. Of particular value are games that can be modified to accommodate...
This paper investigates decision-theoretic planning in sophisticated autonomous agents operating in environments of real-world complexity. An example might be a planetary rover ex...
This paper provides a brief overview of an implicit training method used for teaching autonomous agents to represent humans in 3D Virtual Worlds without any explicit training effo...
Anton Bogdanovych, Marc Esteva, Simeon J. Simoff, ...
The paper presents the computational model underlying new agent communication languages. The model, called STROBE, has been identified and two prototypical languages inspired by th...
The control of autonomous intelligent robotic agent operating in unstructured changing environments includes many objective difficulties. One major difficulty concerns the charact...