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ISWC
1998
IEEE
15 years 9 months ago
Augment-able Reality: Situated Communication through Physical and Digital Spaces
Most existing augmented reality systems only provide a method for browsing information that is situated in the real world context. This paper describes a system that allows users ...
Jun Rekimoto, Yuji Ayatsuka, Kazuteru Hayashi
ICPR
2010
IEEE
15 years 5 months ago
Dynamic Hand Pose Recognition Using Depth Data
—Hand pose recognition has been a problem of great interest to the Computer Vision and Human Computer Interaction community for many years and the current solutions either requir...
Poonam Suryanarayan, Anbumani Subramanian, Dinesh ...
ECCV
2004
Springer
16 years 7 months ago
Causal Camera Motion Estimation by Condensation and Robust Statistics Distance Measures
The problem of Simultaneous Localization And Mapping (SLAM) originally arose from the robotics community and is closely related to the problems of camera motion estimation and stru...
Tal Nir, Alfred M. Bruckstein
WWW
2004
ACM
16 years 5 months ago
Online feedback by tests and reporting for elearning and certification programs
The evaluation of eLearning success is an indispensable business requirement of education programs: the easy registration of `visits' to eLearning websites is, however, not s...
Dirk Bade, Georg Nüssel, Gerd Wilts
142
Voted
CHI
2004
ACM
16 years 5 months ago
Using heuristics to evaluate the playability of games
Heuristics have become an accepted and widely used adjunct method of usability evaluation in Internet and software development. This report introduces Heuristic Evaluation for Pla...
Heather Desurvire, Martin Caplan, Jozsef A. Toth