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WACV
2005
IEEE
15 years 9 months ago
Automatic Augmentation and Meshing of Sparse 3D Scene Structure
We propose a novel method of robustly and automatically creating surface meshes from the very sparsely populated 3D point clouds typically produced by Structure from Motion algori...
Oli Cooper, Neill W. Campbell, David P. Gibson
AVI
2010
15 years 4 months ago
A community based metaphor supporting EUD within communities
The paper proposes an approach to EUD focusing on communities: on the one hand, users are considered as a community of cooperating actors; on the other hand, applications and devi...
Marco P. Locatelli, Carla Simone
PG
2002
IEEE
15 years 8 months ago
Interactive Physically-Based Cloud Simulation
Derek Overby, Zeki Melek, John Keyser
93
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SIGGRAPH
1996
ACM
15 years 7 months ago
Display of Clouds Taking into Account Multiple Anisotropic Scattering and Sky Light
Tomoyuki Nishita, Yoshinori Dobashi, Eihachiro Nak...