This paper treats the contemporary craft market as an under-researched resource for wearable computing, and investigates the alternative values and experiences that contemporary c...
Human gait and activity analysis from video is presently attracting a lot of attention in the computer vision community. In this paper, we analyze the role of two of the most impo...
Ashok Veeraraghavan, Amit K. Roy Chowdhury, Rama C...
: Significant progress has been made by the computer vision community in recent years along two fronts: (i) developing complex spatial-temporal models for object registration and t...
Many system-level design tasks (e.g. timing analysis, hardware/software partitioning and design space exploration) involve computational kernels that are intractable (usually NP-ha...
People with motor impairments can benefit greatly from being able to take part in Massively Multiplayer On-line Games, such as World of Warcraft. We are investigating how to use e...
Howell O. Istance, Stephen Vickers, Aulikki Hyrsky...