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89
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AIS
2007
Springer
14 years 10 months ago
Crafts praxis for critical wearables design
This paper treats the contemporary craft market as an under-researched resource for wearable computing, and investigates the alternative values and experiences that contemporary c...
Sarah Kettley
CVPR
2004
IEEE
16 years 7 days ago
Role of Shape and Kinematics in Human Movement Analysis
Human gait and activity analysis from video is presently attracting a lot of attention in the computer vision community. In this paper, we analyze the role of two of the most impo...
Ashok Veeraraghavan, Amit K. Roy Chowdhury, Rama C...
ICPR
2004
IEEE
15 years 11 months ago
Discriminative Distance Measures for Image Matching
: Significant progress has been made by the computer vision community in recent years along two fronts: (i) developing complex spatial-temporal models for object registration and t...
Tat-Jen Cham, Xi Chen
115
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VLSID
2009
IEEE
177views VLSI» more  VLSID 2009»
15 years 10 months ago
Accelerating System-Level Design Tasks Using Commodity Graphics Hardware: A Case Study
Many system-level design tasks (e.g. timing analysis, hardware/software partitioning and design space exploration) involve computational kernels that are intractable (usually NP-ha...
Unmesh D. Bordoloi, Samarjit Chakraborty
CHI
2009
ACM
15 years 10 months ago
Gaze-based interaction with massively multiplayer on-line games
People with motor impairments can benefit greatly from being able to take part in Massively Multiplayer On-line Games, such as World of Warcraft. We are investigating how to use e...
Howell O. Istance, Stephen Vickers, Aulikki Hyrsky...