We introduce a volumetric space-time technique for the reconstruction of moving and deforming objects from point data. The output of our method is a four-dimensional space-time so...
Andrei Sharf, Dan A. Alcantara, Thomas Lewiner, Ch...
Modeling is a severe bottleneck for computer graphics applications. Manual modeling is time consuming and fails to capture the complexity of real world scenes. Automated modeling b...
Abstract--In this paper, we propose a new architectural technique to reduce energy dissipation of frame memory through adaptive bitwith compression. Unlike related approaches, the ...
Manifold clustering, which regards clusters as groups of points around compact manifolds, has been realized as a promising generalization of traditional clustering. A number of lin...