Abstract. We describe a new method for representing human movement compactly, in terms of a linear superimposition of simpler movements termed primitives. This method is a part of ...
—Over the past few decades, a large family of algorithms—supervised or unsupervised; stemming from statistics or geometry theory—has been designed to provide different soluti...
—We present a scheme for view-dependent level-of-detail control that is implemented entirely on programmable graphics hardware. Our scheme selectively refines and coarsens an ar...
Light maps have long been a popular technique for visually rich real-time rendering in games. They typically contain smooth color gradients which current low bit rate texture comp...
Consider a typical recommendation problem. A company has historical records of products sold to a large customer base. These records may be compactly represented as a sparse custom...