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EICS
2009
ACM
15 years 10 months ago
The tradeoff between spatial jitter and latency in pointing tasks
Interactive computing systems frequently use pointing as an input modality, while also supporting other forms of input such as alphanumeric, voice, gesture, and force. We focus on...
Andriy Pavlovych, Wolfgang Stürzlinger
FDG
2009
ACM
15 years 10 months ago
Exploring 3D gestural interfaces for music creation in video games
In recent years the popularity of music and rhythm-based games has experienced tremendous growth. However almost all of these games require custom hardware to be used as input dev...
Jared N. Bott, James G. Crowley, Joseph J. LaViola...
GROUP
2009
ACM
15 years 10 months ago
Effects of feedback and peer pressure on contributions to enterprise social media
Increasingly, large organizations are experimenting with internal social media (e.g., blogs, forums) as a platform for widespread distributed collaboration. Contributions to their...
Michael J. Brzozowski, Thomas Sandholm, Tad Hogg
IMC
2009
ACM
15 years 10 months ago
The importance of being overheard: throughput gains in wireless mesh networks
A flurry of recent work has focused on the performance gains that may be achieved by leveraging the broadcast nature of the wireless channel. In particular, researchers have obse...
Mikhail Afanasyev, Alex C. Snoeren
FOCS
2008
IEEE
15 years 10 months ago
Degree Bounded Network Design with Metric Costs
Given a complete undirected graph, a cost function on edges and a degree bound B, the degree bounded network design problem is to find a minimum cost simple subgraph with maximum...
Yuk Hei Chan, Wai Shing Fung, Lap Chi Lau, Chun Ko...
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