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CHI
2011
ACM
14 years 6 months ago
Evaluating the benefits of 3d stereo in modern video games
We present a study that investigates user performance benefits of 3D stereo in modern video games. Based on an analysis of several video games that are best suited for use with co...
Joseph J. LaViola Jr., Tad Litwiller
ICCV
2011
IEEE
14 years 3 months ago
Complementary Hashing for Approximate Nearest Neighbor Search
Recently, hashing based Approximate Nearest Neighbor (ANN) techniques have been attracting lots of attention in computer vision. The data-dependent hashing methods, e.g., Spectral...
Hao Xu, Jingdong Wang, Zhu Li, Gang Zeng, Shipeng ...
ATAL
2011
Springer
14 years 3 months ago
Towards a unifying characterization for quantifying weak coupling in dec-POMDPs
Researchers in the field of multiagent sequential decision making have commonly used the terms “weakly-coupled” and “loosely-coupled” to qualitatively classify problems i...
Stefan J. Witwicki, Edmund H. Durfee
CEC
2011
IEEE
14 years 3 months ago
Ms Pac-Man versus Ghost Team CEC 2011 competition
—Games provide an ideal test bed for computational intelligence and significant progress has been made in recent years, most notably in games such as GO, where the level of play...
Philipp Rohlfshagen, Simon M. Lucas
ICDCS
2011
IEEE
14 years 2 months ago
Starlink: Runtime Interoperability between Heterogeneous Middleware Protocols
—Interoperability remains a challenging and growing problem within distributed systems. A range of heterogeneous network and middleware protocols which cannot interact with one a...
Yérom-David Bromberg, Paul Grace, Laurent R...
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