We provide general comparative static results for large finite and infinite-dimensional aggregative games. In aggregative games, each player's payoff depends on her own action...
We present a solution to the mesh tangling problem in surface tracking. Using an explicit triangle mesh to track the location of a surface as it moves in three dimensions has many ...
A fundamental problem in information integration is to precisely specify the relationships, called mappings, between schemas. Designing mappings is a time-consuming process. To al...
Abstract. We present a method for rapid development of benchmarks for Semantic Web knowledge base systems. At the core, we have a synthetic data generation approach for OWL that is...
—The purpose of this paper is to present a comparison between two methods of building adaptive controllers for robots. In spite of the wide range of techniques which are used for...
Sergiu Goschin, Eduard Franti, Monica Dascalu, San...