In this paper, we present a study to evaluate the impact of adaptive feedback on the effectiveness of a pedagogical agent for an educational computer game. We compare a version of ...
We investigate pointing in true 3D environments where the target size varies in three spatial dimensions. We also study the effect of the user's physical movement angle on po...
This work describes a neural network model of the rat exploratory behavior in the elevated plus-maze, a test used to study anxiety. It involves three parameters: drive to explore;...
There is a great variety of theoretical models of emotions and implementation technologies which can be used in the design of affective computers. Consequently, designers and resea...
Zeljko Obrenovic, Nestor Garay, Juan Miguel L&oacu...
A key step in the design of cyclo-static real-time systems is the determination of buffer capacities. In our multi-processor system, we apply back-pressure, which means that tasks...