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» Comparing Two Software Design Process Theories
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82
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IE
2007
14 years 11 months ago
Observing the learning curve of videogames in architectural design
This paper presents innovative research into the use of videogame environments within architectural design studios. In this context, 3D videogame environments encourage new unders...
Greg More, Andrew Burrow
86
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SEKE
2005
Springer
15 years 3 months ago
Knowledge Reuse for Software Reuse
Various intelligent component retrieval techniques have been developed to assist a developer discover or locate components in an efficient manner. These techniques share a common ...
Frank McCarey, Mel Ó Cinnéide, Nicho...
HICSS
2007
IEEE
140views Biometrics» more  HICSS 2007»
15 years 4 months ago
Design Pattern Evolution and Verification Using Graph Transformation
This paper presents a graph transformation based approach to design pattern evolution. An evolution of a design pattern includes modifications of pattern elements, such as classes...
Chunying Zhao, Jun Kong, Kang Zhang
IAJIT
2007
90views more  IAJIT 2007»
14 years 10 months ago
Software Reuse for Mobile Robot Applications Through Analysis Patterns
: Software analysis pattern is an approach of software reuse which provides a way to reuse expertise that can be used across domains at early level of development. Developing softw...
Dayang N. A. Jawawi, Safaai Deris, Rosbi Mamat
74
Voted
DAC
2006
ACM
15 years 4 months ago
Energy-scalable OFDM transmitter design and control
Orthogonal Frequency Division Multiplexing (OFDM) is the modulation of choice for broadband wireless communications. Unfortunately, it comes at the cost of a very low energy effic...
Björn Debaillie, Bruno Bougard, Gregory Lenoi...