This paper describes architecture and implementation of the ULTRAVIS system, a pure software solution for versatile and fast volume rendering. It provides perspective raycasting, ...
We present “contact levels of detail” (CLOD), a novel concept for multiresolution collision detection. Given a polyhedral model, our algorithm automatically builds a “dual h...
Abstract. In recent years simulation tools for agent-environment interactions have included increasingly complex and physically realistic conditions. These simulations pose challen...
Data mining techniques frequently find a large number of patterns or rules, which make it very difficult for a human analyst to interpret the results and to find the truly interes...
Kaidi Zhao, Bing Liu, Thomas M. Tirpak, Weimin Xia...
We present experimental work which explores how the match (or mismatch) between the input space of the hands and the output space of a graphical display influences twohanded input...