In this paper we propose a novel out-of-core technique for progressive lossless compression and selective decompression of 3D triangle meshes larger than main memory. Most existin...
Zhiyan Du, Pavel Jaromersky, Yi-Jen Chiang, Nasir ...
Exploding amounts of multimedia data increasingly require automatic indexing and classification, e.g. training classifiers to produce high-level features, or semantic concepts, ch...
Wei Jiang, Eric Zavesky, Shih-Fu Chang, Alexander ...
Abstract. In this work, synthesis of facial animation is done by modelling the mapping between facial motion and speech using the shared Gaussian process latent variable model. Bot...
We present a new algorithm for best-effort simplification of polygonal meshes based on principles of visual perception. Building on previous work, we use a simple model of low-lev...
Nathaniel Williams, David P. Luebke, Jonathan D. C...
Modern presentation software is still built around interaction metaphors adapted from traditional slide projectors. We provide an analysis of the problems in this application genr...
Leonhard Lichtschlag, Thorsten Karrer, Jan O. Borc...