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FDG
2009
ACM
15 years 9 months ago
An exploration of menu techniques using a 3D game input device
Existing work on menu techniques has shown linear menus to be less efficient and reliable for menuing tasks when compared to radial menus. With the rise in popularity of 3D spatia...
Dustin B. Chertoff, Ross W. Byers, Joseph J. LaVio...
IUI
2005
ACM
15 years 8 months ago
Doubleshot: an interactive user-aided segmentation tool
In this paper, we describe an intelligent user interface designed for camera phones to allow mobile users to specify the object of interest in the scene simply by taking two pictu...
Tom Yeh, Trevor Darrell
AINA
2007
IEEE
15 years 7 months ago
On the Design of an Efficient Architecture for Supporting Large Crowds of Autonomous Agents
Crowd simulations require both rendering visually plausible images and managing the behavior of autonomous agents. Therefore, these applications need an efficient design that allo...
Miguel Lozano, Pedro Morillo, Juan M. Orduñ...
ISMAR
2005
IEEE
15 years 8 months ago
Adaptive Line Tracking with Multiple Hypotheses for Augmented Reality
We present a real-time model-based line tracking approach with adaptive learning of image edge features that can handle partial occlusion and illumination changes. A CAD (VRML) mo...
Harald Wuest, Florent Vial, Didier Stricker
SIGGRAPH
1998
ACM
15 years 7 months ago
A Beam Tracing Approach to Acoustic Modeling for Interactive Virtual Environments
Virtual environment research has focused on interactive image generation and has largely ignored acoustic modeling for spatialization of sound. Yet, realistic auditory cues can co...
Thomas A. Funkhouser, Ingrid Carlbom, Gary Elko, G...