Sciweavers

1252 search results - page 174 / 251
» Comparing and evaluating computer graphics and visualization...
Sort
View
GRAPHICSINTERFACE
2009
15 years 21 days ago
Parallax photography: creating 3D cinematic effects from stills
We present an approach to convert a small portion of a light field with extracted depth information into a cinematic effect with simulated, smooth camera motion that exhibits a se...
Ke Colin Zheng, Alex Colburn, Aseem Agarwala, Mane...
CEC
2009
IEEE
15 years 9 months ago
GPU-based parallel particle swarm optimization
— A novel parallel approach to run standard particle swarm optimization (SPSO) on Graphic Processing Unit (GPU) is presented in this paper. By using the general-purpose computing...
You Zhou, Ying Tan
ECCV
2008
Springer
16 years 4 months ago
Integration of Multiview Stereo and Silhouettes Via Convex Functionals on Convex Domains
We propose a convex framework for silhouette and stereo fusion in 3D reconstruction from multiple images. The key idea is to show that the reconstruction problem can be cast as one...
Kalin Kolev, Daniel Cremers
DIGRA
2003
Springer
15 years 8 months ago
The Construction of Ludic Space
Most modern graphics-based computer games entertain the player in part by presenting him or her with a simulated space, an imaginary two- or threedimensional region whose visual a...
Ernest Adams
TOG
2012
245views Communications» more  TOG 2012»
13 years 5 months ago
How do humans sketch objects?
Humans have used sketching to depict our visual world since prehistoric times. Even today, sketching is possibly the only rendering technique readily available to all humans. This...
Mathias Eitz, James Hays, Marc Alexa