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FDG
2009
ACM
15 years 4 months ago
Exploring 3D gestural interfaces for music creation in video games
In recent years the popularity of music and rhythm-based games has experienced tremendous growth. However almost all of these games require custom hardware to be used as input dev...
Jared N. Bott, James G. Crowley, Joseph J. LaViola...
CGF
2004
203views more  CGF 2004»
14 years 9 months ago
A Biophysically-Based Spectral Model of Light Interaction with Human Skin
Despite the notable progress in physically-based rendering, there is still a long way to go before we can automatically generate predictable images of biological materials. In thi...
Aravind Krishnaswamy, Gladimir V. G. Baranoski
3DIM
2007
IEEE
15 years 9 months ago
Automatic Pose Estimation for Range Images on the GPU
Object pose (location and orientation) estimation is a common task in many computer vision applications. Although many methods exist, most algorithms need manual initialization ...
Marcel Germann, Michael D. Breitenstein, In Kyu Pa...
HRI
2006
ACM
15 years 3 months ago
A video game-based framework for analyzing human-robot interaction: characterizing interface design in real-time interactive mul
There is growing interest in mining the world of video games to find inspiration for human-robot interaction (HRI) design. This paper segments video game interaction into domain-i...
Justin Richer, Jill L. Drury
GREC
2003
Springer
15 years 3 months ago
Model-Based Chart Image Recognition
In this paper, we introduce a system that aims at recognizing chart images using a model-based approach. First of all, basic chart models are designed for four different chart typ...
Weihua Huang, Chew Lim Tan, Wee Kheng Leow