We present new algorithms for creating and rendering visual hulls in real-time. Unlike voxel or sampled approaches, we compute an exact polyhedral representation for the visual hul...
The effects of graphical and textual visualisations in a multi-representational debugging environment were investigated in computing students who used a software debugging environ...
Pablo Romero, Benedict du Boulay, Rudi Lutz, Richa...
In this paper we develop a technique for measuring the perceptual equivalence of a graphical scene to a real scene. Ability to compare images is valuable in computer graphics for a...
Ann McNamara, Alan Chalmers, Tom Troscianko, Erik ...
Mesh segmentation has become an important component in many applications in computer graphics. In the last several years, many algorithms have been proposed in this growing area, ...
Marco Attene, S. Katz, Michela Mortara, Giuseppe P...
We provide a novel visualization method for the comparison of hierarchically organized data. Our technique visualizes a pair of hierarchies that are to be compared and simultaneou...