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SIGGRAPH
2003
ACM
15 years 12 months ago
Interactive rendering of translucent deformable objects
Realistic rendering of materials such as milk, fruits, wax, marble, and so on, requires the simulation of subsurface scattering of light. This paper presents an algorithm for plau...
Tom Mertens, Jan Kautz, Philippe Bekaert, Hans-Pet...
CCS
2003
ACM
15 years 12 months ago
Monitoring and early warning for internet worms
After the Code Red incident in 2001 and the SQL Slammer in January 2003, it is clear that a simple self-propagating worm can quickly spread across the Internet, infects most vulne...
Cliff Changchun Zou, Lixin Gao, Weibo Gong, Donald...
EGH
2003
Springer
15 years 12 months ago
Automatic shader level of detail
Current graphics hardware can render procedurally shaded objects in real-time. However, due to resource and performance limitations, interactive shaders can not yet approach the c...
Marc Olano, Bob Kuehne, Maryann Simmons
FCT
2003
Springer
15 years 12 months ago
Graph Searching, Elimination Trees, and a Generalization of Bandwidth
The bandwidth minimization problem has a long history and a number of practical applications. In this paper we introduce a natural extension of bandwidth to partially ordered layo...
Fedor V. Fomin, Pinar Heggernes, Jan Arne Telle
NPAR
2010
ACM
15 years 11 months ago
Vector fluid: a vector graphics depiction of surface flow
We present a simple technique for creating fluid silhouettes described with vector graphics, which we call ”Vector Fluid.” In our system, a solid region in the fluid is repr...
Ryoichi Ando, Reiji Tsuruno
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