Networked embedded systems are expected to support adaptive streaming audio/video applications with soft real-time constraints. These systems can be designed in a cost efficient ...
Terrain visualization is a difficult problem for applications requiring accurate images of large datasets at high frame rates, such as flight simulation and ground-based aircraf...
Mark A. Duchaineau, Murray Wolinsky, David E. Sige...
We have built a system that allows users to naturally manipulate virtual 3D models with both hands on the Responsive Workbench, a tabletop VR device. Our design is largely based u...
We present a method of recovering high dynamic range radiance maps from photographs taken with conventional imaging equipment. In our method, multiple photographs of the scene are...
We have initiated studies towards the design and implementation of an ophthalmic augmented reality environment in order to allow for a more precise laser treatment for ophthalmic...
Jeffrey W. Berger, Michael E. Leventon, Nobuhiko H...