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» Comparing the Optimal Performance of Parallel Architectures
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FTCS
1993
123views more  FTCS 1993»
15 years 3 months ago
Fast, On-Line Failure Recovery in Redundant Disk Arrays
This paper describes and evaluates two algorithms for performing on-line failure recovery (data reconstruction) in redundant disk arrays. It presents an implementation of disk-ori...
Mark Holland, Garth A. Gibson, Daniel P. Siewiorek
SIAMSC
2008
173views more  SIAMSC 2008»
15 years 1 months ago
A Fast Iterative Method for Eikonal Equations
In this paper we propose a novel computational technique to solve the Eikonal equation. The proposed method manages the list of active nodes and iteratively updates the solutions ...
Won-Ki Jeong, Ross T. Whitaker
IEEECGIV
2005
IEEE
15 years 7 months ago
A Practical Implementation of a 3-D Game Engine
Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
Thomas C. S. Cheah, Kok-Why Ng
ICCAD
2003
IEEE
325views Hardware» more  ICCAD 2003»
15 years 7 months ago
Hardware Scheduling for Dynamic Adaptability using External Profiling and Hardware Threading
While performance, area, and power constraints have been the driving force in designing current communication-enabled embedded systems, post-fabrication and run-time adaptability ...
Brian Swahn, Soha Hassoun
IOPADS
1997
94views more  IOPADS 1997»
15 years 3 months ago
Remote I/O Fast Access to Distant Storage
As high-speed networks make it easier to use distributed resources, it becomes increasingly common that applications and their data are not colocated. Users have traditionally add...
Ian T. Foster, David Kohr, Rakesh Krishnaiyer, Jac...