The paper presents an extended hand-eye calibration approach that, in contrast to the standard method, does not require a calibration pattern for determining camera position and or...
This paper presents a new 3-D subband coding framework that is able to achieve a good balance between high compression performance and channel error resilience. Various data transf...
As shear-warp volume rendering is the fastest rendering method, image quality is not good as that of other high-quality rendering methods. In this paper, we propose two methods to ...
— This paper shows a new type of a cycle-based logic simulation method using a Look-Up Table (LUT) cascade emulator. The method first transforms a given circuit into LUT cascade...
Abstract. We present a new technique for discovering and representing structural changes between two versions of a directed acyclic graph (DAG). Motivated by the necessity of chang...