Sciweavers

254 search results - page 38 / 51
» Compensating for low frame rates
Sort
View
SI3D
1997
ACM
15 years 1 months ago
Post-rendering 3D warping
A pair of rendered images and their Z-buffers contain almost all of the information necessary to re-render from nearby viewpoints. For the small changes in viewpoint that occur in...
William R. Mark, Leonard McMillan, Gary Bishop
FCCM
1999
IEEE
146views VLSI» more  FCCM 1999»
15 years 1 months ago
Sepia: Scalable 3D Compositing Using PCI Pamette
We have implemented an image combining architecture that allows distributed rendering of a partitioned data set at interactive rates. The architecture achieves real-time frame rat...
Laurent Moll, Mark Shand, Alan Heirich
CVPR
2007
IEEE
15 years 11 months ago
Multi-Object Tracking Using Color, Texture and Motion
In this paper, we introduce a novel real-time tracker based on color, texture and motion information. RGB color histogram and correlogram (autocorrelogram) are exploited as color ...
Matti Pietikäinen, Valtteri Takala
ICASSP
2010
IEEE
14 years 9 months ago
High order motion interpolation for side information improvement in DVC
A key step in distributed video coding is the generation of the side information (SI) i.e. the estimation of the Wyner-Ziv frame (WZF). This step is also frequently called image i...
Giovanni Petrazzuoli, Marco Cagnazzo, Béatr...
EUROSSC
2007
Springer
15 years 3 months ago
The Design of a Pressure Sensing Floor for Movement-Based Human Computer Interaction
This paper addresses the design of a large area, high resolution, networked pressure sensing floor with primary application in movement-based human-computer interaction (M-HCI). T...
Sankar Rangarajan, Assegid Kidané, Gang Qia...