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113
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AAAI
2010
15 years 4 months ago
Learning Simulation Control in General Game-Playing Agents
The aim of General Game Playing (GGP) is to create intelligent agents that can automatically learn how to play many different games at an expert level without any human interventi...
Hilmar Finnsson, Yngvi Björnsson
125
Voted
NIPS
2004
15 years 4 months ago
The Power of Selective Memory: Self-Bounded Learning of Prediction Suffix Trees
Prediction suffix trees (PST) provide a popular and effective tool for tasks such as compression, classification, and language modeling. In this paper we take a decision theoretic...
Ofer Dekel, Shai Shalev-Shwartz, Yoram Singer
ECAI
2010
Springer
15 years 4 months ago
Learning action effects in partially observable domains
We investigate the problem of learning action effects in partially observable STRIPS planning domains. Our approach is based on a voted kernel perceptron learning model, where act...
Kira Mourão, Ronald P. A. Petrick, Mark Ste...
138
Voted
CORR
2006
Springer
130views Education» more  CORR 2006»
15 years 3 months ago
Genetic Programming for Kernel-based Learning with Co-evolving Subsets Selection
Abstract. Support Vector Machines (SVMs) are well-established Machine Learning (ML) algorithms. They rely on the fact that i) linear learning can be formalized as a well-posed opti...
Christian Gagné, Marc Schoenauer, Mich&egra...
ICDM
2010
IEEE
228views Data Mining» more  ICDM 2010»
15 years 21 days ago
Active Learning from Multiple Noisy Labelers with Varied Costs
In active learning, where a learning algorithm has to purchase the labels of its training examples, it is often assumed that there is only one labeler available to label examples, ...
Yaling Zheng, Stephen D. Scott, Kun Deng