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C5
2005
IEEE
15 years 9 months ago
Croquet Learning Environments: Extending the Value of Campus Life into the Online Experience
Croquet is a broadband communications platform with a 3D user interface and peer-to-peer network architecture that provides educators with a new expressive “meta-medium that is ...
Marilyn May Lombardi, Julian Lombardi
124
Voted
HICSS
2002
IEEE
155views Biometrics» more  HICSS 2002»
15 years 8 months ago
Towards Knowledge-Sharing and Learning in Virtual Professional Communities
This paper describes a program of research designed to understand how knowledge-sharing and learning can be supported in virtual communities. To conduct this research, we propose ...
Michael Bieber, Il Im, Ronald E. Rice, Ricki Goldm...
ICWL
2009
Springer
15 years 29 days ago
Using the Social Web to Supplement Classical Learning
Abstract. The paper describes a complex e-learning experiment that has involved over 700 students that attended the Human-Computer Interaction course at the "Politehnica"...
Stefan Trausan-Matu, Vlad Posea, Traian Rebedea, C...
JUCS
2008
281views more  JUCS 2008»
15 years 3 months ago
Creating Adaptive e-Learning Board Games for School Settings Using the ELG Environment
: The use of digital games in education is well documented in the literature. They have been used in preschool, K-12, the university. A specific type of digital games is board game...
Symeon Retalis
ICALT
2008
IEEE
15 years 9 months ago
Personalized Access and Students' Coauthoring in Repositories of Learning Objects: The Case of a Repository of Programming Examp
This paper presents a Case-Based Reasoning approach for the personalized access and the students’ coauthoring tasks in on-line repositories of Learning Objects (LOs). The person...
Mercedes Gómez-Albarrán, Susana Baut...