Computer Supported Collaborative Learning could achieve a high impact on education for countries around the world if good enough tools were accounted in order to set Collaborative...
New Technologies have been incorporated to schools as learning tools some time ago. In this paper we remark some advantages of video games as educational systems and how we can us...
Abstract. L2C - Learning to Collaborate - is an ongoing research project addressing the design of effective immersive simulation-based learning experiences supporting the developme...
Previous studies have shown that non-human primates can generate highly stochastic choice behaviour, especially when this is required during a competitive interaction with another...
The demand for flexible, efficient and user-friendly collaborative services is becoming more and more urgent as the competition in the current marketoriented arena is getting more...