In this paper, we propose a new algorithm for BrainComputer Interface (BCI): the Spatially Regularized Common Spatial Patterns (SRCSP). SRCSP is an extension of the famous CSP alg...
Abstract. In the paper, a new method of decision tree learning for costsensitive classification is presented. In contrast to the traditional greedy top-down inducer in the proposed...
Optimization of the control parameters of genetic algorithms is often a time consuming and tedious task. In this work we take the meta-level genetic algorithm approach to control ...
Currently, among the fastest approaches to AI task planning we find many forward-chaining heuristic planners, as FF. Most of their good performance comes from the use of domain-i...
Abstract. Multigame playing agents are programs capable of autonomously learning to play new, previously unknown games. In this paper, we concentrate on the General Game Playing Co...