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AAAI
2012
13 years 10 days ago
Design and Optimization of an Omnidirectional Humanoid Walk: A Winning Approach at the RoboCup 2011 3D Simulation Competition
This paper presents the design and learning architecture for an omnidirectional walk used by a humanoid robot soccer agent acting in the RoboCup 3D simulation environment. The wal...
Patrick MacAlpine, Samuel Barrett, Daniel Urieli, ...
ICML
2004
IEEE
15 years 10 months ago
Text categorization with many redundant features: using aggressive feature selection to make SVMs competitive with C4.5
Text categorization algorithms usually represent documents as bags of words and consequently have to deal with huge numbers of features. Most previous studies found that the major...
Evgeniy Gabrilovich, Shaul Markovitch
WMTE
2005
IEEE
15 years 3 months ago
Supporting Activity Awareness for Teams-Games-Tournaments with GSM Network
The Internet can be used to promote collaborative learning among students. However, since the web-based collaborative learning environment relies entirely on the availability of c...
Chen-Chung Liu, Shu-Yuan Tao, Jinu-Ning Nee, Baw-J...
ICWL
2005
Springer
15 years 3 months ago
Adaptive Internet Interactive Team Video
The increasing popularity of distance learning and online courses has highlighted the lack of collaborative tools for student groups. In addition,
Dan B. Phung, Giuseppe Valetto, Gail E. Kaiser
SIGCSE
1994
ACM
172views Education» more  SIGCSE 1994»
15 years 2 months ago
Collaborative learning in an introductory computer science course
An experiment in collaborative learning was conducted in two introductory programming courses at Loyola College in Maryland. Data collected included background information on stud...
Roberta Evans Sabin, Edward P. Sabin