Subgraph patterns are widely used in graph classification, but their effectiveness is often hampered by large number of patterns or lack of discrimination power among individual p...
A very undesirable behavior of any heuristic algorithm is to be stuck in some specific parts of the search space, in particular in the basins of attraction of the local optima. Wh...
Daniel Cosmin Porumbel, Jin-Kao Hao, Pascale Kuntz
Recently, industry has begun investigating and moving towards utility computing, where computational resources (processing, memory and I/O) are availably on demand at a market cos...
— In the process of learning a pattern I, the Fuzzy ARTMAP algorithm templates (i.e., the weight vectors corresponding to nodes of its category representation layer) compete for ...
The General Game Playing (GGP) problem is concerned with developing systems capable of playing many different games, even games the system has never encountered before. Successful...