Since learning nowadays is conceptualized as a social system within communities of practice, the best way to learn is with others, in groups. In the past few years, there has been...
The popularity of distributed learning and the continued growth in the number of colleges and universities offering courses delivered entirely via asynchronous learning networks (...
The authors have some experience in building virtual worlds for education purposes, in archaeology and for language learning. However, many mainstream world-building applications ...
: The 'Reusable Learning Objects' Centre for Excellence in Teaching and Learning (RLO-CETL) is a five-year project (2005-2010) involving staff from three universities (Lo...
We discuss the design of the Intermediary Agent's brain, the control module of an embodied conversational virtual peer in a simulation game aimed at providing learning experi...