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AAAI
2008
15 years 2 months ago
Simulation-Based Approach to General Game Playing
The aim of General Game Playing (GGP) is to create intelligent agents that automatically learn how to play many different games at an expert level without any human intervention. ...
Hilmar Finnsson, Yngvi Björnsson
101
Voted
KDD
1999
ACM
152views Data Mining» more  KDD 1999»
15 years 4 months ago
Applying General Bayesian Techniques to Improve TAN Induction
Tree Augmented Naive Bayes (TAN) has shown to be competitive with state-of-the-art machine learning algorithms [3]. However, the TAN induction algorithm that appears in [3] can be...
Jesús Cerquides
91
Voted
WPES
2005
ACM
15 years 6 months ago
The privacy cost of the second-chance offer
This paper examines a generalization of a two-stage game common on eBay: an ascending-price auction followed by price discrimination (the second chance offer). High bids in the a...
Sumit Joshi, Yu-An Sun, Poorvi L. Vora
101
Voted
SIGECOM
2009
ACM
108views ECommerce» more  SIGECOM 2009»
15 years 7 months ago
Selling ad campaigns: online algorithms with cancellations
We study online pricing problems in markets with cancellations, i.e., markets in which prior allocation decisions can be revoked, but at a cost. In our model, a seller receives re...
Moshe Babaioff, Jason D. Hartline, Robert D. Klein...
EPS
1998
Springer
15 years 4 months ago
Acquisition of General Adaptive Features by Evolution
We investigate the following question. Do populations of evolving agents adapt only to their recent environment or do general adaptive features appear over time? We find statistica...
Dan Ashlock, John E. Mayfield