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» Compile-Time Debugging of C Programs Working on Trees
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ENTCS
2006
176views more  ENTCS 2006»
14 years 9 months ago
Gauss: A Framework for Verifying Scientific Computing Software
High performance scientific computing software is of critical international importance as it supports scientific explorations and engineering. Software development in this area is...
Robert Palmer, Steve Barrus, Yu Yang, Ganesh Gopal...
EWC
2006
61views more  EWC 2006»
14 years 9 months ago
Embarrassingly parallel mesh refinement by edge subdivision
We have previously proposed a new technique for the communication-free adaptive refinement of tetrahedral meshes that works for all configurations. Implementations of the scheme mu...
David C. Thompson, Philippe P. Pébay
ICSE
2010
IEEE-ACM
15 years 1 months ago
Code bubbles: rethinking the user interface paradigm of integrated development environments
Today’s integrated development environments (IDEs) are hampered by their dependence on files and file-based editing. We propose a novel user interface that is based on collectio...
Andrew Bragdon, Steven P. Reiss, Robert C. Zelezni...
STOC
1994
ACM
168views Algorithms» more  STOC 1994»
15 years 1 months ago
Fast algorithms for finding randomized strategies in game trees
Interactions among agents can be conveniently described by game trees. In order to analyze a game, it is important to derive optimal (or equilibrium) strategies for the di erent p...
Daphne Koller, Nimrod Megiddo, Bernhard von Stenge...
DAGSTUHL
1996
14 years 11 months ago
Global Control for Partial Deduction through Characteristic Atoms and Global Trees
Recently, considerable advances have been made in the (on-line) control of logic program specialisation. A clear conceptual distinction has been established between local and glob...
Michael Leuschel, Bern Martens