Sciweavers

119 search results - page 7 / 24
» Compiler Generation for Interactive Graphics Using Intermedi...
Sort
View
WIESS
2000
14 years 11 months ago
Stub-Code Performance Is Becoming Important
As IPC mechanisms become faster, stub-code efficiency becomes a performance issue for local client/server RPCs and inter-component communication. Inefficient and unnecessary compl...
Andreas Haeberlen, Jochen Liedtke, Yoonho Park, La...
TOG
2002
114views more  TOG 2002»
14 years 9 months ago
Shader-driven compilation of rendering assets
Rendering performance of consumer graphics hardware benefits from pre-processing geometric data into a form targeted to the underlying API and hardware. The various elements of ge...
Paul Lalonde, Eric Schenk
CG
2005
Springer
14 years 9 months ago
Interpretive OpenGL for computer graphics
OpenGL is the industry-leading, cross-platform graphics application programming interface (API), and the only major API with support for virtually all operating systems. Many lang...
Bo Chen, Harry H. Cheng
PLDI
1997
ACM
15 years 1 months ago
Flick: A Flexible, Optimizing IDL Compiler
An interface definition language (IDL) is a nontraditional language for describing interfaces between software components. IDL compilers generate “stubs” that provide separat...
Eric Eide, Kevin Frei, Bryan Ford, Jay Lepreau, Ga...
INFOVIS
2005
IEEE
15 years 3 months ago
The Visual Code Navigator: An Interactive Toolset for Source Code Investigation
We present the Visual Code Navigator, a set of three interrelated visual tools that we developed for exploring large source code software projects from three different perspective...
Gerard Lommerse, Freek Nossin, Lucian Voinea, Alex...