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ISPASS
2006
IEEE
15 years 6 months ago
Simulation sampling with live-points
Current simulation-sampling techniques construct accurate model state for each measurement by continuously warming large microarchitectural structures (e.g., caches and the branch...
Thomas F. Wenisch, Roland E. Wunderlich, Babak Fal...
116
Voted
CORR
2011
Springer
197views Education» more  CORR 2011»
14 years 7 months ago
High-Throughput Transaction Executions on Graphics Processors
OLTP (On-Line Transaction Processing) is an important business system sector in various traditional and emerging online services. Due to the increasing number of users, OLTP syste...
Bingsheng He, Jeffrey Xu Yu
102
Voted
ALGORITHMICA
2006
86views more  ALGORITHMICA 2006»
15 years 13 days ago
Slabpose Columnsort: A New Oblivious Algorithm for Out-of-Core Sorting on Distributed-Memory Clusters
Our goal is to develop a robust out-of-core sorting program for a distributed-memory cluster. The literature contains two dominant paradigms for out-of-core sorting algorithms: me...
Geeta Chaudhry, Thomas H. Cormen
ICALP
2009
Springer
16 years 19 days ago
External Sampling
We initiate the study of sublinear-time algorithms in the external memory model [14]. In this model, the data is stored in blocks of a certain size B, and the algorithm is charged...
Alexandr Andoni, Piotr Indyk, Krzysztof Onak, Roni...
101
Voted
SIGGRAPH
2010
ACM
15 years 4 months ago
OptiX: a general purpose ray tracing engine
The NVIDIA® OptiX™ ray tracing engine is a programmable system designed for NVIDIA GPUs and other highly parallel architectures. The OptiX engine builds on the key observation ...
Steven G. Parker, James Bigler, Andreas Dietrich, ...