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PPDP
2005
Springer
15 years 4 months ago
ReactiveML: a reactive extension to ML
We present ReactiveML, a programming language dedicated to the implementation of complex reactive systems as found in graphical user interfaces, video games or simulation problems...
Louis Mandel, Marc Pouzet
ICSE
2005
IEEE-ACM
15 years 11 months ago
Real-time specification patterns
Embedded systems are pervasive and frequently used for critical systems with time-dependent functionality. Dwyer et al. have developed qualitative specification patterns to facili...
Sascha Konrad, Betty H. C. Cheng
POPL
2007
ACM
15 years 11 months ago
Locality approximation using time
Reuse distance (i.e. LRU stack distance) precisely characterizes program locality and has been a basic tool for memory system research since the 1970s. However, the high cost of m...
Xipeng Shen, Jonathan Shaw, Brian Meeker, Chen Din...
POPL
2001
ACM
15 years 11 months ago
Type-preserving garbage collectors
By combining existing type systems with standard typebased compilation techniques, we describe how to write strongly typed programs that include a function that acts as a tracing ...
Daniel C. Wang, Andrew W. Appel
ASPLOS
2006
ACM
15 years 5 months ago
Accelerator: using data parallelism to program GPUs for general-purpose uses
GPUs are difficult to program for general-purpose uses. Programmers can either learn graphics APIs and convert their applications to use graphics pipeline operations or they can ...
David Tarditi, Sidd Puri, Jose Oglesby