Sciweavers

3056 search results - page 326 / 612
» Compiling Embedded Languages
Sort
View
PPDP
2005
Springer
15 years 7 months ago
ReactiveML: a reactive extension to ML
We present ReactiveML, a programming language dedicated to the implementation of complex reactive systems as found in graphical user interfaces, video games or simulation problems...
Louis Mandel, Marc Pouzet
99
Voted
ICSE
2005
IEEE-ACM
16 years 2 months ago
Real-time specification patterns
Embedded systems are pervasive and frequently used for critical systems with time-dependent functionality. Dwyer et al. have developed qualitative specification patterns to facili...
Sascha Konrad, Betty H. C. Cheng
POPL
2007
ACM
16 years 2 months ago
Locality approximation using time
Reuse distance (i.e. LRU stack distance) precisely characterizes program locality and has been a basic tool for memory system research since the 1970s. However, the high cost of m...
Xipeng Shen, Jonathan Shaw, Brian Meeker, Chen Din...
POPL
2001
ACM
16 years 2 months ago
Type-preserving garbage collectors
By combining existing type systems with standard typebased compilation techniques, we describe how to write strongly typed programs that include a function that acts as a tracing ...
Daniel C. Wang, Andrew W. Appel
ASPLOS
2006
ACM
15 years 8 months ago
Accelerator: using data parallelism to program GPUs for general-purpose uses
GPUs are difficult to program for general-purpose uses. Programmers can either learn graphics APIs and convert their applications to use graphics pipeline operations or they can ...
David Tarditi, Sidd Puri, Jose Oglesby