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MM
2004
ACM
104views Multimedia» more  MM 2004»
15 years 3 months ago
Supporting continuous consistency in multiplayer online games
Multiplayer online games have become very popular in recent years. However, they generally suffer from network latency problem. If a player changes its states, it will take some ...
Frederick W. B. Li, Lewis W. F. Li, Rynson W. H. L...
SRDS
2003
IEEE
15 years 3 months ago
Service Continuations: An Operating System Mechanism for Dynamic Migration of Internet Service Sessions
We propose service continuations (SC), an OS mechanism that supports seamless dynamic migration of Internet service sessions between cooperating multi-process servers. Service con...
Florin Sultan, Aniruddha Bohra, Liviu Iftode
IEEEMSP
2002
IEEE
118views Multimedia» more  IEEEMSP 2002»
15 years 2 months ago
Similarity matching of continuous melody contours for humming querying of melody databases
Music query-by-humming is a challenging problem since the humming query inevitably contains much variation and inaccuracy. Many of the previous methods, which adopt note segmentat...
Yongwei Zhu, Mohan S. Kankanhalli, Qi Tian
EUROPAR
2009
Springer
15 years 2 months ago
CAMEO: Continuous Analytics for Massively Multiplayer Online Games on Cloud Resources
Massively Multiplayer Online Games (MMOGs) have grown to entertain tens of millions of players daily. Currently, the game operators and third-parties using gameplay information rel...
Alexandru Iosup
GIS
2009
ACM
15 years 2 months ago
A multidimensional model representing continuous fields in spatial data warehouses
Data warehouses and On-Line Analytical Processing (OLAP) provide an analysis framework supporting the decision making process. In many application domains, complex analysis tasks ...
Alejandro A. Vaisman, Esteban Zimányi