Hinge-based bending models are widely used in the physically-based animation of cloth, thin plates and shells. We propose a hinge-based model that is simpler to implement, more ef...
Akash Garg, Eitan Grinspun, Max Wardetzky, Denis Z...
We give the first complete subdivision algorithm for the intersection of two Bezier curves F, G, possibly with tangential intersections. Our approach to robust subdivision algori...
Abstract. This article presents uniform B-spline interpolation, completely contained on the graphics processing unit (GPU). This implies that the CPU does not need to compute any l...
Daniel Ruijters, Bart M. ter Haar Romeny, Paul Sue...
This work presents a new method of fast cubic and higher order image interpolation. The evaluation of the piecewise n-th order polynomial kernels is accelerated by transforming th...
We present a "parts and structure" model for object category recognition that can be learnt efficiently and in a weakly-supervised manner: the model is learnt from examp...