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» Completeness and Performance Of The APO Algorithm
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CGF
2000
102views more  CGF 2000»
15 years 3 months ago
Tone Reproduction for Interactive Walkthroughs
When a rendering algorithm has created a pixel array of radiance values the task of producing an image is not yet completed. In fact, to visualize the result the radiance values s...
Annette Scheel, Marc Stamminger, Hans-Peter Seidel
INFORMATICALT
1998
91views more  INFORMATICALT 1998»
15 years 3 months ago
Forecasting Automation: an Emerging Branch of Forecasting Engineering
Principles of the framework called time series forecasting automation are presented. It is required in processing massive temporal data sets and creating completely user-oriented f...
Andrey Kharchenko
HPCC
2010
Springer
15 years 4 months ago
Insertion Tree Phasers: Efficient and Scalable Barrier Synchronization for Fine-Grained Parallelism
This paper presents an algorithm and a data structure for scalable dynamic synchronization in fine-grained parallelism. The algorithm supports the full generality of phasers with d...
Stefan Marr, Stijn Verhaegen, Bruno De Fraine, The...
CONCUR
2009
Springer
15 years 10 months ago
Winning Regions of Pushdown Parity Games: A Saturation Method
We present a new algorithm for computing the winning region of a parity game played over the configuration graph of a pushdown system. Our method gives the first extension of the...
Matthew Hague, C.-H. Luke Ong
VRST
2006
ACM
15 years 9 months ago
Utilizing jump flooding in image-based soft shadows
This paper studies the usage of the GPU as a collection of groups of related processing units, where each group communicates in some way to complete a computation efficiently and...
Guodong Rong, Tiow Seng Tan