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» Completeness and Performance Of The APO Algorithm
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CGF
2000
102views more  CGF 2000»
14 years 9 months ago
Tone Reproduction for Interactive Walkthroughs
When a rendering algorithm has created a pixel array of radiance values the task of producing an image is not yet completed. In fact, to visualize the result the radiance values s...
Annette Scheel, Marc Stamminger, Hans-Peter Seidel
INFORMATICALT
1998
91views more  INFORMATICALT 1998»
14 years 9 months ago
Forecasting Automation: an Emerging Branch of Forecasting Engineering
Principles of the framework called time series forecasting automation are presented. It is required in processing massive temporal data sets and creating completely user-oriented f...
Andrey Kharchenko
HPCC
2010
Springer
14 years 11 months ago
Insertion Tree Phasers: Efficient and Scalable Barrier Synchronization for Fine-Grained Parallelism
This paper presents an algorithm and a data structure for scalable dynamic synchronization in fine-grained parallelism. The algorithm supports the full generality of phasers with d...
Stefan Marr, Stijn Verhaegen, Bruno De Fraine, The...
CONCUR
2009
Springer
15 years 4 months ago
Winning Regions of Pushdown Parity Games: A Saturation Method
We present a new algorithm for computing the winning region of a parity game played over the configuration graph of a pushdown system. Our method gives the first extension of the...
Matthew Hague, C.-H. Luke Ong
VRST
2006
ACM
15 years 3 months ago
Utilizing jump flooding in image-based soft shadows
This paper studies the usage of the GPU as a collection of groups of related processing units, where each group communicates in some way to complete a computation efficiently and...
Guodong Rong, Tiow Seng Tan