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CORR
2007
Springer
114views Education» more  CORR 2007»
15 years 1 months ago
High Performance Direct Gravitational N-body Simulations on Graphics Processing Units
We present the results of gravitational direct N-body simulations using the commercial graphics processing units (GPU) NVIDIA Quadro FX1400 and GeForce 8800GTX, and compare the re...
Simon Portegies Zwart, Robert G. Belleman, Peter G...
IJCV
2000
141views more  IJCV 2000»
15 years 1 months ago
Reliable Estimation of Dense Optical Flow Fields with Large Displacements
In this paper we show that a classic optical ow technique by Nagel and Enkelmann (1986) can be regarded as an early anisotropic di usion method with a di usion tensor. We introduc...
Luis Álvarez, Joachim Weickert, Javier S&aa...
ACCV
2010
Springer
14 years 8 months ago
A Unified Approach to Segmentation and Categorization of Dynamic Textures
Dynamic textures (DT) are videos of non-rigid dynamical objects, such as fire and waves, which constantly change their shape and appearance over time. Most of the prior work on DT ...
Avinash Ravichandran, Paolo Favaro, René Vi...
IPTPS
2005
Springer
15 years 7 months ago
Arpeggio: Metadata Searching and Content Sharing with Chord
Arpeggio is a peer-to-peer file-sharing network based on the Chord lookup primitive. Queries for data whose metadata matches a certain criterion are performed efficiently by using...
Austin T. Clements, Dan R. K. Ports, David R. Karg...
FPGA
2008
ACM
136views FPGA» more  FPGA 2008»
15 years 3 months ago
A complexity-effective architecture for accelerating full-system multiprocessor simulations using FPGAs
Functional full-system simulators are powerful and versatile research tools for accelerating architectural exploration and advanced software development. Their main shortcoming is...
Eric S. Chung, Eriko Nurvitadhi, James C. Hoe, Bab...