We present a GPU accelerated volume ray casting system interactively driving a multi-user light field display. The display, driven by a single programmable GPU, is based on a spec...
We address aggregate queries over GIS data and moving object data, where non-spatial information is stored in a data warehouse. We propose a formal data model and query language t...
Abstract. While interactive virtual humans are becoming widely used in education, training and therapeutic applications, building animations which are both realistic and parameteri...
—This paper addresses the problem of self-validated labeling of Markov random fields (MRFs), namely to optimize an MRF with unknown number of labels. We present graduated graph c...
—This paper presents the first practical method for “origamizing” or obtaining the folding pattern that folds a single sheet of material into a given polyhedral surface with...