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» Complex Water Effects at Interactive Frame Rates
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TCSV
2002
107views more  TCSV 2002»
14 years 9 months ago
Subband-adaptive turbo-coded OFDM-based interactive video telephony
A range of adaptive orthogonal frequency division multiplex (AOFDM) video systems are proposed for interactive communications over wireless channels. The proposed constant target b...
Peter J. Cherriman, Thomas Keller 0002, Lajos Hanz...
CG
2008
Springer
14 years 10 months ago
Practical global illumination for interactive particle visualization
Particle-based simulation methods are used to model a wide range of complex phenomena and to solve time-dependent problems of various scales. Effective visualizations of the resul...
Christiaan P. Gribble, Carson Brownlee, Steven G. ...
CHI
2004
ACM
15 years 10 months ago
Virtual guiding avatar: an effective procedure to reduce simulator sickness in virtual environments
This study developed a new procedure, a Virtual Guiding Avatar (VGA), which combined self-motion prediction cues and an independent visual background (IVB) to alleviate simulator ...
James Jeng-Weei Lin, Habib Abi-Rached, Michal Laha...
CGF
2008
100views more  CGF 2008»
14 years 10 months ago
Real-Time Translucent Rendering Using GPU-based Texture Space Importance Sampling
We present a novel approach for real-time rendering of translucent surfaces. The computation of subsurface scattering is performed by first converting the integration over the 3D ...
Chih-Wen Chang, Wen-Chieh Lin, Tan-Chi Ho, Tsung-S...
TOG
2012
170views Communications» more  TOG 2012»
13 years 16 days ago
Interactive editing of deformable simulations
We present an interactive animation editor for complex deformable object animations. Given an existing animation, the artist directly manipulates the deformable body at any time f...
Jernej Barbic, Funshing Sin, Eitan Grinspun