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» Complex Water Effects at Interactive Frame Rates
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GRAPHICSINTERFACE
2000
15 years 1 months ago
High-Quality Interactive Lumigraph Rendering Through Warping
We introduce an algorithm for high-quality, interactive light field rendering from only a small number of input images with dense depth information. The algorithm bridges the gap ...
Hartmut Schirmacher, Wolfgang Heidrich, Hans-Peter...
3DIM
2005
IEEE
15 years 5 months ago
Multi-Resolution Modeling and Locally Refined Collision Detection for Haptic Interaction
The computational cost of a collision detection (CD) algorithm on polygonal surfaces depends highly on the complexity of the models. A novel “locally refined” approach is intr...
Peiran Liu, Xiaojun Shen, Nicolas D. Georganas, Ge...
CGF
2010
135views more  CGF 2010»
14 years 8 months ago
Interactive Rendering of Non-Constant, Refractive Media Using the Ray Equations of Gradient-Index Optics
Existing algorithms can efficiently render refractive objects of constant refractive index. For a medium with a continuously varying index of refraction, most algorithms use the r...
Chen Cao, Zhong Ren, Baining Guo, Kun Zhou
COMPSAC
2002
IEEE
15 years 4 months ago
Software Application Platforms: From Product Architecture to Integrated Application Strategy
One promising approach to more effective software development is the concept of product platform originated from mechanical engineering, aiming at architectural product families i...
Markku Sääksjärvi
TVCG
2008
93views more  TVCG 2008»
14 years 11 months ago
Interactive, Internet Delivery of Visualization via Structured Prerendered Multiresolution Imagery
Abstract-We present a novel approach for latency-tolerant remote visualization and rendering where client-side frame rate display performance is independent of source dataset size,...
Jerry Chen, Ilmi Yoon, Wes Bethel